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Very nice!

Having the death button be the same as the restart button was a bit confusing though. I think they would be better separated. Alternatively, you could remove the death button altogether. As it stands, you never have to actually use it.

There's potential to design puzzles around a struggle to die, as the bodies pile up. Having the player ration out death locations in the physical world could be more intuitive than a finite number of respawns that changes every level.

Personally I didn't even notice there was a respawn counter until I tried to figure out why I was being sent back to the beginning of the level.

ZabuJard is out here dominating the arcade genre.

My only knowledge of Kim Possible comes from you and I am vey confused.

I'm all for a joke game, but this doesn't even have any input.

I like jumping off the cliff with peach so "John sucks eggs" plays double.

It's always nice to see games designed for speed.

More games need this clay style. Great work!

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Joined on 1/24/21

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